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Humm and Strumm Update: 2010-06-17

Thursday, June 17, 2010

Update on the development of the Humm and Strumm video game:

  • Unicode support: I've finished a fully featured Unicode character that supports all UTF-8 characters. This will integrate with the String through iterators. Additional methods allow it to convert to native types and to UTF-32 codepoints, which will help integrating with Freetype and other libraries.
  • Additional profiler features: After a little discussion, we've decided to expand the functionality of the profiler. By adding a PROFILE_ITERATION() method, we can allow for a loop of the same code, and take statistical analyses of the resulting times.
  • Geometry classes: Ricardo the beginning of a AABB class done. This will be very helpful in the creation of collision checks. Further classes will provide similar functionality.

I've also made progress on the creation of the Design Document, but this project is still lacking in sufficient documentation, in my opinion. The same is true with test cases. By next week, I should have more documentation up, a complete rewrite of the String class to give more Unicode support via Character and libiconv, and maybe some more test cases.

Don't hold me to it.

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